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Akiak
The Akiak are a feline race, often meticulous, demanding, and
difficult to please. They frequently display impatience with
other races and, like the Magna, sometimes exude a sense of
superiority. Although not antisocial, they frequently prefer
to work alone or in otherwise solitary professions. Nevertheless,
Akiak sometimes grow attached to a single person, bonding to
the point of feeling incomplete without him or her. For the
most part, however, they stay away from groups.
Physically
weak, the Akiak rarely carry heavy weapons or armor. Their great
dexterity makes them particularly fast and their natural stealth
gives them an advantage while moving. These characteristics,
as well as their amoral sensibilities, make the Akiak excellent
thieves and assassins.
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Dahl
The Dahl are best known for their slender builds and expressive
minds. Since they are not strong in most cases, the Dahl have
focused on intellectual endeavors including art, music, and academics.
Their achievements in painting, sculpture, and lyrical poetry
are legendary. They are also proficient in the ways of psionics
and some have been known to spend years in secluded monasteries,
learning the craft of the mind. The Dahl, perhaps due to their
intellect, often appear detached from those around them. Nevertheless,
other races seem drawn to the Dahl’s natural beauty and
grace, especially Dahl women.
When
armed, the Dahl normally carry only small weapons, preferring
to rely on their mental abilities instead. They are fascinated
with advanced technology and they will seek out devices of various
kinds for study and use.
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Draconians
Draconians are a reptilian race with a long history of conflict.
In fact, it was with considerable difficulty that the Imperium
originally subdued their home world over two hundred years ago.
Since then, the Draconians have rebelled eight times but with
little success due to their inferior technology and organizational
skills. However, they remain accomplished swordsman and take
part in gladiatorial contests throughout the year.
The
Draconians enjoy a measure of protection from their scaly hides.
Nevertheless, they augment this natural defense with any armor
they can lay their claws on. They are also willing to use any
weapon available, but they are taught to use blades (of all
sizes) from an early age. Professionally, they gravitate toward
anything that will involve some sort of combat.
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Gordians
Gordians are short, stocky humanoids with long, wart-covered
snouts punctuated with small tusks. The Gordians are quite strong,
which is useful since they are also quite rude and irritable.
They have few social skills, preferring instead to offend other
races through off-color jokes and public flatulence. When learning
a new language, the Gordians prefer to focus on the expletives
first since those are the words they are most likely to use.
Due to their nature, they are not popular among other races,
although not as much as the Magna.
Gordians make excellent mechanics, miners, and lumberjacks.
Their superior strength allows them to carry heavy loads without
tiring. They also enjoy a good fight and tend to carry heavier
weapons and armor than most other races.
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Humans
Humans make up the largest racial group in the Imperium. And,
since the aristocracy is almost entirely human, they hold most
of the power in the Imperial government. Humans as a group are
enterprising and clever. They are also selfish, greedy, and
often morally self-righteous. None of these facts are lost on
the other races, many of which hold a special grudge in their
hearts toward humanity. The fact that humans, even with their
many faults, continue to weld great power is especially irritating.
Humans
are physically and mentally average. This trait is both a blessing
a curse, for while they can pursue any profession with relative
ease, they can never truely excell at any of them, at least
not as much as the other species.
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Magna
Ingrained into the minds of every young Magna is the concept that
the universe belongs to them and it is their manifest destiny
to rule over all other races. Needless to say, this does little
to prepare them for inter-racial interaction, except through conquest
and enslavement. In fact, even within the Magna culture, each
member of the race is segmented into a very strict caste structure.
Even the idea of migrating from one caste to another, even a lower
one, is absolutely taboo. In short, every Magna is born and dies
within the same caste, whether he or she likes it or not. The
caste themselves are as varied as the inhabitants, including military,
civil service, and janitorial castes.
Within
the Imperium, the Magna are largely shunned due to their historic
animosity toward the Empire. Most are either outcasts from the
Magna Supremacy or somehow connected to the diplomatic corp.
There are a few, such as traders and mercenaries, who remain
loyal to their home while living within the borders of the Imperium.
Due to both their large size and mental prowess, the Magna can
achieve success in both physical and psionic combat. They are
strong enough to carry the heaviest armor and weaponry, but
their size also makes them slower than other races.
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Vogar
The Vogar, unlike the Akiak, are ferociously loyal to their team
and are capable of great personal sacrifice to protect others
in the group. Contrary to popular belief, however, the Vogar feel
no ill will toward the Akiak, although they do find them peculiar
and aloof.
They tend to enjoy above average intelligence and they are popular
with other races. Their strong sense of smell gives them superior
tracking abilities that they use for work and for hunting.
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